ToolsEdits
    Mesh Ludo

    Offline Ludo for 2–4 phones

    Play real multiplayer Ludo offline: 2 to 4 phones on the same Wi-Fi or hotspot, connected by WebRTC with QR pairing. Free, no account, no server.

    Real offline multiplayer

    Mesh Ludo connects phones directly with WebRTC DataChannels. One phone hosts the room, the others scan its QR code. Every dice roll and token move travels phone-to-phone over your local Wi-Fi or a phone hotspot — the internet can be switched off.

    There are no fake players in multiplayer. Each opponent is a real device with an open, encrypted DataChannel.

    What you need

    Two to four phones with a modern browser (Chrome, Edge, Samsung Internet or Safari 16.4+). All phones on the same Wi-Fi router or one phone's hotspot. Open Mesh Ludo once while online so it is saved for offline use.

    Play alone too

    No second phone? Play vs bots (Easy, Normal or Hard). Bots use exactly the same game engine and rules as real players.

    Honest limits

    Browsers cannot use Bluetooth or Wi-Fi Direct to create a network, so phones must share a Wi-Fi router or hotspot. Some public Wi-Fi networks block device-to-device traffic (client isolation); use a phone hotspot instead.